Sunday, February 22, 2015

Aggron Stonebreaker, the "No 1x1, here" hero

 Alias: Aggron Stonebreak, the Ogre Magi.


Aggron Stonebreak, the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. Starting with an abusevily 23 strenght + 3.2 per level. Yeah, you have read that right: 3.2 PER FUCKING LEVEL, he ties with motherfucking Pudge for godsake. Making him kind of a Mighty Glacier early game. Seriously, you won't kill him unless in at least a three man gank in before everyone take level 6.
Still, Ogre has the third lowest intelligence growth, what sucks for an int hero, specially since his spells cost a whole fucking lot of mana. Starting with 17 int and 2.4 int growth per level only, he gets out of mana way too fast after you hit level 6 and take his wonderful ultimate:
Blood-sucking protestant Multicast.
Amazingly enought, it does exactly as it says on the tin. It passively gives a percentage chance of casting the same spell up to four times. Let us do the math:

Fireblast damage - 220                 X 1- 220                    With ultimate at level 4
     + 1.5 stun                                  X 2- 440                        Chance: 60%
                                                      X 3- 680                        Chance: 25%
                                                     X 4- 880                        Chance: 12.5%
                                                                         Cooldown: 6 sec.

Aka: As soon as you hit level 16 (Assuming that you take a level in each normal case) you will have a 440 damage, 1.5 second stun with 6 seconds of cooldown. If that's not enought we have his farming and "You will not evade me" skill:

Ignite damage - 50 dps/ 8sec             X 1 trought 4- 50 dps/ 8 sec          With ultimate at level 4
       + 26% movement slow   
                      
Ogre's ult have an interesting property on Ignite, as it does also allow you to cast it multiple times, the slow and damage do not stack, but you gain an extra 450 distance to cast the spell that also comes with a 450 unit blast. Keep in mind that it does not stack with the same.


                                                Lore


The ordinary ogre is the creature for whom the phrase "As dumb as bag full of rock hammers" was coined. In his natural state, an ogre is supremly incapable of doing and deciding anything.Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction).However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreakthe name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.

                                                        

                                            Abilities
Fireblast
Blocked by Spell Immunity. Blocked by Linken's Sphere. Cannot be purged. Play
Q
F
Fireblast icon.png
Ability Affects Damage
Target Unit Enemies Magical
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Range: 475
Multicast Interval: 0.4
Damage: 55/110/165/220
Stun Duration: 1.5
Cooldown 12 Mana 75/85/95/105
Blocked by Linken's Sphere. When blocked, no Multicast will occur. Ends multicast when blocked one instance during a multicast.

Ignite
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Can be purged. Play
W
G
Ignite icon.png
Ability Affects Damage
Target Unit Enemies Magical
Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Range: 700
Multicast Range: 1400
Effect Radius: 0
Damage per Second: 26/34/42/50
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
Cooldown 15 Mana 95/105/115/125
Blocked by Spell Immunity. Connecting with a spell immune unit also prevents it from igniting nearby units in the area.
Partially blocked by Linken's Sphere. Blocked upon projectile hit when target is primary holder. Multicasted Ignite is blocked upon projectile launch. No interactions otherwise.

Bloodlust
Partially blocked by Spell Immunity. Not blocked by Linken's Sphere. Can be purged. Play
E
B
Bloodlust icon.png
Ability Affects
Autocast Allies
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed.
Cast Range: 600
Multicast Radius: 575
Move Speed Bonus: 10%/12%/14%/16%
Attack Speed Bonus: 20/30/40/50
Duration: 30
Cooldown 20 Mana 75
Partially blocked by Spell Immunity. Can directly target spell immune allies. Multicast Bloodlust can't.



Multicast
Play
R
C
Multicast icon.png
Ability Affects
Passive Self
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi.
Fireblast Mana Increase: 20/40/60
Fireblast Cooldown Reduction: 2/4/6
Ignite Radius Increase: 150/300/450
Ignite Cast Range Increase: 150/300/450
Bloodlust Multicast Radius: 575
Bloodlust Cooldown Reduction: 5/10/15
2x Multicast Chance: 40%/50%/60%
3x Multicast Chance: 0%/20%/25%
4x Multicast Chance: 0%/0%/12.5%
Can be Improved by Aghanim's Scepter (* shows the improved values). Adds the Unrefined Fireblast ability.




                            Gameplay

Well, where to start? Ogre is a tank early game, and with the right itens he can wreak havoc, be an unkillabe stone wal, a mighty supporter or a fearsome mage. Undoubtedly one of the more versatile heros of Dota (aside from Invoker, of course). For the most part, he's a lockdown speciallist, as his spells allow the player to stun up to two people (provided Scepter) and an AoE stun.



Thursday, February 12, 2015

Leshrac, The "Chase me, I dare you" Master.

Alias: Leshrac, The Tormented Soul.

Lesh is an intelligence hero who is known for his destructive spells which can easily destroy Creeps, Heroes and Towers at the expense of mana. But of course, it does not come freely, since Lesh lacks any kind of escape mechanism aside from desperatly mashing your Phase Boots and praying hard for Nyarlathotep save your sorry purple-ish ass.
Matter is: Lesh isn't for starters. This is not a learning curve hero like Sniper or Bounty Hunter, but a powerful pusher/supporter that can melt towers down with Diabolic Edict (Provided that his main asset, namely, being alone with a target.), destroy creep waves with both Lighning Storm, that on top of providing a 260 mini-nuke on 7 random targets, the 0.5 second 75% movement slow is perfect for setting his bread and butter ability: Split Earth. A 300 damage, 2 second stun that takes 0.35 seconds to cast and has a minimal effect radius of 255 on its max level. Once the target is stunned, you may choose to either melt his hp away with D.E (again, providing that your target is alone) or also toggling your ultimate, Pulse (I fucking hope that the enemy team doesn't have a Pugna) Nova. But we'll get to that later.


                                                     Lore


Lesh,The Tormented Soul, is an entity torn from the heart of nature, a liminal being that exists half in one plane of existence, half in another. His penetrating intelligence is such that he can never ignore for a moment the agonizing horror at the heart of all creation. Once a great philosopher who sought the meaning of existence, he plumbed the depths of nature with the haunted Chronoptic Crystals, and was forever altered by the hideous mysteries thereby revealed to him. Now the darkest depths of his enlightenment are illumined only by the fitful glare of his arrogance. Like other elemental characters, he is completely at one with nature, but in his case it is a nature lurid and vile. He alone sees the evil truth of reality, and has no use for those who believe the cosmos reserves a special reward for those who practice benevolence.

                                                      Abilities

   (All this icons and information are from Dota 2 wiki. Mainly because i have no idea of how creating them. Link: http://dota2.gamepedia.com/Leshrac)

Split Earth
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
Q
T
Split Earth icon.png
Ability Affects Damage
Target Point Enemy Units Magical
Splits the earth under enemies. Deals damage and stuns for a short duration.
Cast Range: 750
Effect Radius: 150/175/200/225
Effect Delay: 0.35
Damage: 120/180/240/300
Stun Duration: 2
Cooldown 9 Mana 100/125/140/160




Diabolic Edict
Not blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
W
C
Diabolic Edict icon.png
Ability Affects Damage
No Target Enemy units and structures Physical
Saturates the area around Leshrac with magical explosions that deal physical damage to enemy units and structures. The fewer units available to attack, the more damage those units will take. Deals 40% more damage to towers. Lasts 10 seconds.
Radius: 500
Number Of Explosions: 40
Unit Damage per Explosion: 9/18/27/36
Building Damage Bonus: 40%
Duration: 10
Cooldown 22 Mana 95/120/135/155




Lightning Storm
Blocked by Spell Immunity. Partially blocked by Linken's Sphere. Play
E
G
Lightning Storm icon.png
Ability Affects Damage
Target Unit Enemy Units Magical
Summons a lightning storm that blasts the target enemy unit, then jumps to nearby enemy units. Struck units are slowed by 75% for 0.5 seconds.
Cast Range: 800
Jump distance: 650
Number Of Jumps: 4/5/6/7
Effect Delay: 0.25
Damage: 80/140/200/260
Move Speed Slow Slow: 75%
Slow Duration: 0.75
Cooldown 4 Mana 90/100/110/120


Pulse Nova
Blocked by Spell Immunity. Not blocked by Linken's Sphere. Cannot be purged. Play
R
V
Pulse Nova icon.png
Ability Affects Damage
Toggle Enemy Units Magical
Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units.
Damage Radius: 450
Mana Cost per Second: 20/40/60
Damage per Second: 100/130/160 (160/190/220*)
Cooldown 1 Mana 70/90/110



  (All this icons and information are from Dota 2 wiki. Mainly because i have no idea of how creating them. Link: http://dota2.gamepedia.com/Leshrac)


                                                Gameplay


 Lesh has an amazing pushing ability, since D.E deals physical damage instead of magical, thus, can break BKB's immunity and thanks to the 40% extra damage on towers, he's a living nightmare on lanes early game and a nuisance on teamfights as soon as you toggle your ult on. 160 damage per second is a lot.
Of course, that if you can survive. Even tought being quite like a walking nuke, Lesh is pretty fragile, with only 1.5 P/L strength growth, starting with 454 HP and 3.22 armor, also with movement speed of 315, he's quite an easy early game target.
But you just wait until mid-game kicks in.
He becomes a fucking virus, like flu, he's simply everywhere. Forget that he's in and five seconds and a half later you have lost your Top tower, or more. Also, don't try X1 unless you have a powerful disable or you're Doom, for D.E works in an amazing way: 40 explosions around you pick up on random targets in a 500 units radius, and can deal up to 1440 physical damage to a single creature/hero over 10 seconds.
Of course, Lesh has friends and foes in lane.

Friends:

Crystal Maiden.
- She can lock people in place unabling them to cast spells or move, giving place for your stun/burst combo;
- But actually, who cares? She has Arcane Aura, also known as the best spell in the whole game.



Also, any pusher in the game.

Foes:
Pratically everyone who has a silence, Lesh does not have a high survival chance if he can't cast any spells. But there's a special mention to...

Pugna.

- Fucking fucker. Decrepify can ruin every single dream of a spell and thus, potentially ruin a teamfight.
- NETHER WARD. Lesh's spells have a very high mana cost, specially his ultimate: 170 mana per second. Combo this with the mana regen blocking, and you have a god-forbidden foe.

Also...

DOOM.

- He's Doom.



 




That's it, hope you like it, and well... I will add the item build and some commentary, with personal footage later.