Aggron Stonebreak, the Ogre Magi is a melee intelligence hero famous for his random potential for extreme burst damage and his enormous health pool for an intelligence Hero. Starting with an abusevily 23 strenght + 3.2 per level. Yeah, you have read that right: 3.2 PER FUCKING LEVEL, he ties with motherfucking Pudge for godsake. Making him kind of a Mighty Glacier early game. Seriously, you won't kill him unless in at least a three man gank in before everyone take level 6.
Still, Ogre has the third lowest intelligence growth, what sucks for an int hero, specially since his spells cost a whole fucking lot of mana. Starting with 17 int and 2.4 int growth per level only, he gets out of mana way too fast after you hit level 6 and take his wonderful ultimate:
Blood-sucking protestant Multicast.
Amazingly enought, it does exactly as it says on the tin. It passively gives a percentage chance of casting the same spell up to four times. Let us do the math:
Fireblast damage - 220 X 1- 220 With ultimate at level 4
+ 1.5 stun X 2- 440 Chance: 60%
X 3- 680 Chance: 25%
X 4- 880 Chance: 12.5%
Cooldown: 6 sec.
Aka: As soon as you hit level 16 (Assuming that you take a level in each normal case) you will have a 440 damage, 1.5 second stun with 6 seconds of cooldown. If that's not enought we have his farming and "You will not evade me" skill:
Ignite damage - 50 dps/ 8sec X 1 trought 4- 50 dps/ 8 sec With ultimate at level 4
+ 26% movement slow
Ogre's ult have an interesting property on Ignite, as it does also allow you to cast it multiple times, the slow and damage do not stack, but you gain an extra 450 distance to cast the spell that also comes with a 450 unit blast. Keep in mind that it does not stack with the same.
Lore
The ordinary ogre is the creature for whom the phrase "As dumb as bag full of rock hammers" was coined. In his natural state, an ogre is supremly incapable of doing and deciding anything.Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre's low rate of reproduction).However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreakthe name of the first and perhaps only wise ogre in their line's history. With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck--a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It's as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Abilities
Fireblast | |||||||
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Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. | |||||||
Cast Range: 475 Multicast Interval: 0.4 Damage: 55/110/165/220 Stun Duration: 1.5 | |||||||
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Ignite | |||||||
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Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly. | |||||||
Cast Range: 700 Multicast Range: 1400 Effect Radius: 0 Damage per Second: 26/34/42/50 Move Speed Slow: 20%/22%/24%/26% Duration: 5/6/7/8 | |||||||
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Bloodlust | |||||||
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Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. | |||||||
Cast Range: 600 Multicast Radius: 575 Move Speed Bonus: 10%/12%/14%/16% Attack Speed Bonus: 20/30/40/50 Duration: 30 | |||||||
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Multicast | |||||||
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Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, increases cast range and adds an area of effect to Ignite and reduces Bloodlust's cooldown and gives it a chance to cast on random allies around Ogre Magi. | |||||||
Fireblast Mana Increase: 20/40/60 Fireblast Cooldown Reduction: 2/4/6 Ignite Radius Increase: 150/300/450 Ignite Cast Range Increase: 150/300/450 Bloodlust Multicast Radius: 575 Bloodlust Cooldown Reduction: 5/10/15 2x Multicast Chance: 40%/50%/60% 3x Multicast Chance: 0%/20%/25% 4x Multicast Chance: 0%/0%/12.5% | |||||||
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Gameplay
Well, where to start? Ogre is a tank early game, and with the right itens he can wreak havoc, be an unkillabe stone wal, a mighty supporter or a fearsome mage. Undoubtedly one of the more versatile heros of Dota (aside from Invoker, of course). For the most part, he's a lockdown speciallist, as his spells allow the player to stun up to two people (provided Scepter) and an AoE stun.